Brandi Alotto - - SE1 Deathmatch
Level Designer/Gameplay Scripter

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Internship with Ritual Entertainment

Engine: Half Life 2        Duration: 1 1/2 months

Game type: multiplayer (deathmatch)

Team size: 12 people; 4 artists, 6 level designers, 1 programmers

My responsibilities: As a Level Designer, I designed the initial gameplay and layout for one level of the game. I blockouted out the bsp, placed the textures, added the lighting,and the effects. Also, I created a Sin Emergence Arena map using an existing Sin Emergence environment.

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Copyright © 2008 by Brandi Alotto. All rights reserved.