Internship with Ritual Entertainment
Engine: Half Life 2 Duration: 1 1/2 months
Game type: multiplayer (deathmatch)
Team size: 12 people; 4 artists, 6 level designers, 1 programmers
My responsibilities: As a Level Designer, I designed the initial gameplay and layout for one level of the game. I blockouted out the bsp, placed the textures, added the lighting,and the effects. Also, I created a Sin Emergence Arena map using an existing Sin Emergence environment.
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