Skills
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Level Editors: Unreal 3 Editor and Unreal 2K4 Editor, Radiant (Quake 3, Quake 4), Hammer (Half-Life 2, Sin Episode: Emergence), Torque X, Aurora Neverwinter Toolset (NWN)
Level Design Skills: Level and game flow planning, documentation, BSP blockout, model texturing, terrain painting and deformation, lighting, optimization, scripting (input/output and code based), AI pathing, trigger systems, model creation (modeling, unwrapping, texturing, compiling)
Art Tools: 3D Studio Max 8, Photoshop 4.0 to CS2, Macromedia Fireworks 3.0 to MX 2004
Scripting/Programming Languages: C#, Lua 5.1, DoomScript, UnrealScript, HTML, PHP, MySQL, VBScript
Documentation Tools:  Microsoft Office 2003: Word, Excel, PowerPoint and Project
Source Control Tools: Perforce, Tortoise SubVersion 1.4, SourceSafe

Professional Experience
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Cheyenne Mountain Entertainment – Stargate WorldsPhoenix, AZ
October 2007- Present
World Builder II

  • Designed, painted and deformed terrain for fourteen visually unique worlds using Unreal 3 Editor, including defining techniques used by the whole team
  • Designed and implemented gameplay on three worlds, including cover mesh placement, BSP blockout, enemy placement and mission objectives
  • Collaborated with artists and content designers to design layouts for two worlds
  • Advised and implemented gameplay changes on three worlds designed by other world builders
  • Located and documented terrain bugs during iteration process
  • Guildhall/Microsoft - XNA Project Plano, TX
    April - September 2007
    Lead Designer

  • Managed 3 designers using the Scrum methodology, including making bi-weekly tasks for the team
  • Member of a team that created a starter kit for Torque X.; an interface that allows non-programmers to create 2D games compatible with the XBOX 360 XNA
  • Designed three 2D games for the XBOX 360 based on previous Guildhall games
  • Designed and implemented 1 to 3 levels for each of the games
  • Assisted the coders with implementing new components for the starter kit and ensured usability by future designers
  • Wrote instruction documents, and a simple game tutorial for the starter kit

    Ritual Entertainment – Sin Episode: Emergence Plano, TX
    July – September 2006
    Level Designer

  • Created an arena map in an existing Sin Episodes: Emergence environment using the Sin SDK
  • Built, textured, lit and optimized deathmatch level
  • Designed original deathmatch level, in an original environment using Sin assets in Hammer SDK
  • Designed and implemented arena gameplay, rebuilt three areas for better player flow
  • Created automatic doors to allow the player to run though the level without slowing down

    Game Experience at The Guildhall at SMU
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    The Fiona Project, Half Life 2 Team Project
    September 2006 – March 2007
    Level Designer / Producer

  • Faculty selected producer for a team of 15 students: three artists, six level designers and six programmers
  • Constructed 2 ˝ of the 11 rooms in the game; blocked out BSP, textured, lit, and implemented gameplay elements
  • Created 10 world models (modeled, unwrapped and textured) and created five game textures
  • Created Asset List and Development Plan for the whole team
  • Created and maintained weekly task lists for team members
  • Collaborated daily with leads and other team members from programming, artists and other level designers
  • Master’s Thesis Project
    September 2006 – March 2007
    Level Designer

  • Researched and wrote the Master’s Proposal about how level designer’s use visual cues to manipulate players into making decisions on navigating though a play space
  • Blocked out BSP, textured, lit, and placed gameplay elements in thirteen rooms in Hammer SDK
  • Interviewed participants, compiled, and analyzed the data

    Work Experience
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    Texas A&M University
    , College Station, TX
    October 2004 – June 2005
    Programmer / Analyst

  • Redesigned graphics and maintained the Presidential library website
  • Created photo submission and event notification systems for Library Staff using PHP and MySql
  • Converted eight university websites to Plone, a Content Management System using Python

    Jackson County MO Prosecutor’s Office, Kansas City, MO
    April 2002 – July 2003
    Strategic Plan Coordinator

  • Coordinated development of strategic plan for the repassage of the anti-drug sales tax program, which funds over 80 government and community agencies
  • Designed print media for various departments in the prosecutor’s office
  • Improved the anti-drug sales tax website and supervise site webmaster
  • Planned county-wide events for students and honored members of the community

    Education
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    The Guildhall at SMU
    , Plano, TX
    March 2007
    Master’s in Interactive Technology, Specialization in Level Design
    GPA 3.7

    Loyola University, New Orleans, LA
    May 2001
    Bachelor’s Degree in Graphic Design
    GPA 3.0