Senior Level Designer on LEGO Universe
Engine: Proprietary Engine using Gamebryo
While on LEGO Universe, I worked as a Senior Level Designer with a lot of emphasis on scripting in LUA. I was the primary designer on 4 of the content zones and assisted with all the zones in the game. After the initial release of LU, I also managed the content production, as well as design and implementation for the first major content release of a new zone. Most recently, I focused on scripting; including numerous player interactions and scripted mission events. I also scripted 2 boss fights, and a reusable minigame.
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